01 July 2020

the only thing i had unity with was frustration

maybe i'm trying to look too far forward right now, but i've been trying out both unity and verge3D 
unity i tried yesterday, with very little joy - unified i was not
i guess if i was more experience with coding//scripting maybe unity would have made a bit more sense 
but when you try to use a basic first person view asset put together by unity, it feels somewhat surprising when it decides it does not want to even be read
i guess with unity being such a big name i had higher expectations of usability, but that's how it goes sometimes

so come to today - verge3D
i mean i've only been using it for the past hour or so, 
but wow it is so much more user friendly
its a plug-in straight into blender so no playing around moving assets across etc. 
looking through the online tutorials their 'puzzle' system seems to make interactivity seem fairly effortless
within 5 mins of installing it into blender i was able to take the rooms i have made, make a first person camera view and start moving around

so if i was a reviewer - this would be a terrible review - but i'd recommend verge for how easy it is
maybe i'll be cursing it out in a few days when i try to add more to it, but right now i'm feeling very optimistic
x


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