06 July 2020

rhizhome

home feels like a funny place to think about relating to rhizomes//rhizomatic space
like it's throwing up this question of is the home a non-hierarchical space?
or do we have to work to make it a rhizomatic space?

because with the tenement in particular you have this hub space of the hallway, it's leading off into all rooms, that although we create routines, there is never a set route through the home
when you travel through the home you are constantly mapmaking rather than tracing this particular line of the map

and i guess the home is heterogenous, it is constantly changing to match the way in which you utilise it

this is all kinda rough and so basic right now - this has been a bit of an aside from blender modelling
i'm going to come back to this later and think it through more, because i think this can start to draw together what at times can feel some what disparate in what i'm doing 

it's becoming a weird amalgamation of ideas around rhizome, home//domestic, some elements to do with video games coming in with the 3D building, and i guess trying to work out how to have audience interaction while in this separated time

yeah
more to come


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